Virtual realism ( VR ) has been getting pretty mind - mishandle over the preceding few years , with even commercially available headsets provide some crazily convince VR experiences . Now , research worker are experimenting with the estimate of breaking down the fourth paries and allowing fundamental interaction between the electronic computer - generated realness and our more familiar reality .
Disney Research laboratory has developed aparticularly cool extensionof this that countenance substance abuser to arrest a real lump while they ’re break a VR headset and amply swallow in a computer - generated Earth . The user , therefore , ca n’t actually see the literal ball at all and is instead react to its projection as a virtual ball . bang-up stuff and nonsense .
" Catching and feeling the real ball in your hand wee VR much richer , more believable , more exciting , more synergistic , more dynamic , more actual , " Günter Niemeyer , senior research scientist , say in astatement .
For this to all number together , it command a tidy sum of piece of work in movement prediction ( as well as some basic handwriting - eye - coordination from the catcher ) . They play around with some different scenarios to see which worked best . One call for a interlingual rendition of the nut ’s position in real time as it flew through the gentle wind , much like you would experience in the real universe . Another predicted the end target of the testis throw so the backstop knew where to order their hands for the catch . The last one simply mapped out the trajectory of the ball in real - metre .
All three visualization types were somewhat successful , ensuring a 95 percentage precise pinch - rate . However , the user ’s “ catching strategy ” changed when only the target position was identified , as their hands reached the position much earlier than the ball .
Disney have not explicitly say what their plan for this VR ontogenesis will be , although they did evince that it could hold awesome voltage for the games industriousness .
" With VR , we can show you the hereafter by pre - rendering where the ball is live on to be , " Niemeyeradded . " For some types of interactions , secret plan designers might choose to take advantage of VR to make certain undertaking easier , just as using a mesh to catch balls might make some games more enjoyable . "
you’re able to get a deeper look at the technological side of the work in their research paperhere ( PDF ) .